![]() ![]() It’s a constant war between trying to make forward progress and trying to find a path that bypasses most of the enemies-or at least one where you can sneak up from behind and murder a few a lot of most of the guards. I played on Normal difficulty and even so, each level was absolutely brutal if you’re trying to remain unseen. Styx is a game for only the most hardcore of stealth fans. a-creature-that-can-jump-extraordinarily-well, is perfectly suited to Prince of Persia his way around the tower. Instead, the whole tower is dotted with secret rooms, hidden passages, balconies, perches, and ledges to grab onto-it’s essentially an enormous jungle gym for thieves. You could take the most obvious route, but that’s rarely the most efficient way if you’re trying to pass unseen. Each level has an entry and an exit, but how you get between those two points is as open-ended as I’ve seen in a stealth game ever. They don’t call it the Tower of Akenash for nothing. ![]() Levels in Master of Shadows are enormous, mostly in terms of verticality. Much of what you see here (minus the airship) is traversable. Master of Shadows is a return to what most people cite when they bring up those old Thief games: truly open environments. Styx is quite a bit more nimble than George Clooney, though, and this is the game’s greatest strong-suit. ![]()
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